About me

Hi, I'm Jorge, programmer and game developer who likes figuring out how things work under the hood.

I have 5+ years of professional experience working with Unreal Engine, C++, and Blueprints on multiplayer VR games, building gameplay systems, development tools, and a game launcher. Most of my personal projects revolve around C, C++, OpenGL, and Unreal Engine. I enjoy building rendering systems, experimenting with engine programming, and generally going down whatever programming rabbit hole catches my attention.

This site is where I share some of the things I build, experiment with, and learn about, from graphics and game engines to low level programming and whatever else I find interesting.

Personal Projects

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Scoundrel

Minimalist dungeon card adventure
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SDF Text Rendering

Little experiment to learn the basics of SDF text rendering
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Glow

Top down shooter made with OpenGL, Bloom everywhere
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Action Roguelike

Made with Unreal Engine 5
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Toasty

OpenGL 3D model viewer
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Gold Diggers

Global Game Jam 2021 entry

Posts